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News Blogs (2013) -- News Blogs (2014)

This page has the events that happened in Toontown Rewritten during the year of 2013. It will be updated as the year progresses.

October

Knock-Knock Contest

Posted by Sir Max on October 3, 2013 06:18 PM

We've been holding a contest for the best knock-knock jokes to add to the game on TTC. The winners each day will receive an Alpha Key. Find the latest contest thread here

A Big Surprise All 'Fa You!

Posted by The TTR Team on October 28, 2013 03:45 PM


At last, it has finally been one W.E.E.K. (Waiting Eternally Every K.A.D. (Kool Acronym for Day)) after we announced Toontown Rewritten, and you know what that means:
Today officially marks the start of Alpha Testing!
We know that it has been a long time since we originally promised the Toontown Rewritten Alpha, however we do have good reason for the delays. The more we worked on Toontown Rewritten, the more we saw that this game is severely outdated and needs a big rework. These past 3 months we have been setting groundwork to make sure that this game is not only revived, but revived so that it will last. That being said, without further ado, here are the very first release notes of Toontown Rewritten.
October 28, 2013 [ttr-alpha-gafba7f3]
Maintenance:
• Initial Release of Toontown Rewritten Alpha
• Engine Upgrades - We're now running Panda3D v1.8.1!
• Rewrote Nametags for optimization and engine compatibility. This is a work in progress, so please excuse the messy looking tags.
• Implemented new loading system via DNA parsing - also work in progress.
• Safeguarded the client against malicious code injection (No more hackers!)
• Logs and screenshots are now stored in their respective folders to eliminate clutter
• Dropped MIDI music format for OGG. This is to plan to support Linux later in development.
• Scrubbed and polished gears to increase overall security and stability
Features:
• Basic Gameplay - You can create toons, chat, and play the Maze Game. (Until a proper word filter is set up, only Speedchat is available. This will change very soon.)
• Converted Toontown Central to the new loading method (Other areas will soon follow!)
• Added native 16:9 support (No more stretching when you maximize your game!)
• Recreated a few minor textures for HD and 16:9 support.
• Added more clothing to Make-a-Toon
• Added more chat bubble colors: What other colors do you want to see?
Now, some of you may say that playing the Maze Game over and over again for eternity will get boring. I will tell you now that you are 100% wrong in every way possible. However, because we like you, we will be releasing a daily update at 2PM Toontown Time (PST). These daily updates will include bugfixes as well as features that YOU vote. Along with these daily updates, every Saturday will include a major update to add something completely new. At times we may skip a daily update to allot more time to testing a specific feature, but we will try our best to keep the game fresh to everyone.
If you are one of the lucky 100 who have earned an alpha key (Or even if you haven't) we recommend that you hop on over to MMO Central Forums and join our discussion. Alpha testers will be able to apply to the special super not-so-secret Alpha Forum where you can vote on the daily update and talk to your fellow testers.
It's been a wild ride for us, and it's only going to get better from here. I can't want to see all of you in-game. Even if you aren't an alpha tester, keep your eyes peeled on our blog for updates. There is no specific time allotment for the alpha, but the public launch will come as soon as we feel comfortable with releasing it.
As the toons of the past would say... Stay TOONed! And remember: Time is ticking.

November

Daily Alpha Update: To Sling or not to Sling

Posted by Fat McStink on November 8, 2013 02:00 PM


A tumbleweed lazily blows across the landscape...
Enter stage left, our lone hero, Fat McStink
To pie or not to pie, that is the question...
Whether tis nobler in the mind--
Wait, huh?
11-8-13 pieornotto
I was all ready to put on my one man show Doglet, Prince of Dogmark, but it looks like nobody showed up. So, uhh, I guess it's time to start the weekend. Like all princes, I prefer to start my weekends in style:
With fencing slingshots.
Oh, and be sure to grab an umbrella, too. It might rain today. Anyway, I'll see you guys later! I hear that the Toon Council is polishing up the tweaks for Super Saturday.
November 8, 2013 [ttr-alpha-g3fceec2]
Bugfixes:
• Prevent Fisherman Freddy message spam
Features:
• Implement Toon Slingshot - Due to a severe umbrella shortage, Toon Slingshot will temporarily only be able to be played by a single toon at a time. Groups will be added soon.

RED ALERT: Toontown is being invaded!

Posted by Sir Max on November 30, 2013 02:00 PM


Toons, I don't have much time to talk- Super Saturday is officially off. Toontown is being invaded.
As I write this, an army is descending from the skies upon Toontown. I'm not sure what these things are or where they have come from, but they are definitely not a force to mess with. Toon HQ is on full alert, and toons are instructed to stay inside.
They are roaming our streets, even some trying to infiltrate Toontown Central. Some toons are reporting that they can even cause a Toon to go sad- something that hasn't been seen for a long time.
The Labs keep telling me that this is nothing to worry about, they are only "Butterflies"- but I know better. I've stockpiled on canned pie filing and bordered up the windows. If any of you need me, I'll be locked in my basement. Stay safe out there, everyone.
November 30, 2013 [ttr-alpha-g7d34f5f]
Features:
• Implemented Butterflies

December

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